Since The Sims 4 only allows our sims to be equipped with 3 traits when they are created, sometimes we’d like to add some new ones and the only way to do that is through cheats or earning some reward traits, cheating is always easier!
Mar 08, 2017 Don't forget to hit that SUBSCRIBE button! Trait DOWNLOADS Trait pack 1 - http://plumbitivity.tumblr.com/post/40/plumbitivity-bomb-a-traits-pt-1-so.
Aug 03, 2017 More than 100 Custom Traits for The Sims 4. August 3, 2017. 1,030,840 Views. There are so many custom traits for The Sims 4 that you can find all over the internet so I came to an idea to compile some of the most useful traits that you can find. These traits function almost like every other trait: some give certain.
The Sims 4 Trait List. The Sims 4's Traits system allows you to pick three Traits for your Sim or Pet. This list of Traits is meant to help you decide what would be right for any particular Sim. They are alphabetized by each category they're found in, just as they are in the game. Be aware that your Sim can have more than these three Traits, as.
This guide is going to go through the entire list of trait cheats that you can use to equip your sim’s with all sorts of new traits and make them a more well-rounded and interesting sim.
How to Use Cheats
If you want to use any of these cheats, you need to make sure that cheats are enabled before doing anything! First you need to open up the cheat box by hitting ctrl + shift + c and then typing in testingcheats true which will allow cheats to work. Then you can just type in any of the trait cheats listed below, and they should work.
Regular Trait Cheats
The following are the cheats to add some new regular traits into your sim’s personality. These are the types of traits that you would be able to give your sim when you make them in create a sim, or when they are aging up.
Bonus Trait Cheats
The following are cheats for all of the traits that you are given when you choose an aspiration. For example, when you choose a knowledge aspiration you’re given the quick learner trait!
Reward Store Trait Cheats
The following cheats are going to get you traits that you’d be given when you purchase things from the rewards store with your satisfaction points.
Aspiration Reward Trait Cheats
Children’s Reward Trait Cheats
The following traits are only given to children, but do last their entire life. The gifted traits are rewarded when a child aged sim completes an aspiration. The scouting trait is rewarded when a sim completes all of the scouting tasks as either a child or a teenager.
The Sims 4: Get to Work Trait Cheats
The following trait gives sims who are in the active Doctor Career resistance from being sick which can also make them get healthy faster.
The Sims 4: City Living Trait Cheats
The following traits are from City Living and are revolved around the festival and food vendors that you’ll find around the city. The final one, critically connected, is given to sims in the critic career.
The Sims 4: Jungle Adventure Trait Cheats
The following traits are given to you in The Sims 4: Jungle Adventure when you spend time in Selvadorada.
The Sims 4: Vampires Trait Cheats
The following traits are given to vampires who are able to learn a ton and gain lots of vampire power, or a sim who has regained their humanity and stopped drinking without permission.
The Sims 4: Parenthood Character Value Trait Cheats
The following are a set of traits that are given to children who have grown from Teenager to Young Adult with their character values in the positive or negative ranges. This comes from The Sims 4: Parenthood!
The Sims 4: Strangerville Trait Cheats
The following traits are going to either infect or vaccinate your sims against the strangerville mystery disease.
Island Living Career Reward Trait Cheats
If your sim is in the Conservationist Career they will be rewarded with one of two traits that can help them in the process!
Final Thoughts
Using cheats to give your sim brand new traits is an awesome way to quickly update their personality and make them more unique. Are there any trait cheats I may have missed? Let me know in the comments!
Bold Trait
Character Values (Parenthood)- Gains some Responsibility when the trait is added in live mode (e.g. during age-up).
Special idle animation in live mode, with the same frequency as toddler trait idles (note: idle animation you see in CAS doesn't necessarily reflect what the trait's idle will be in live mode)
Confident walkstyle by default
Randomly Confident moodlet
Friends with the 'Monster Under the Bed' by default.
Autonomy (general)- More likely to do mischief interactions
Interaction- Play Quiet Game (non-autonomous): Target another sim and pick what all child sims participate in the game. Lasts 2 hours, uninterrupted. Raises child skills Social, Creative, and Mental. Gives Fun and Social Need.
Interaction- Incite Domestic Defiance (non-autonomous): Target another sim and pick what all child sims listen to the speech. Lasts 30 seconds, uninterrupted. Raises child skill Social. Gives Fun and Social Need. Success results in listeners making a mess and not autonomously cleaning while the moodlet they're given is active. Failure results in negative moodlet for all parties involved.
Interaction- Practice Looking Competent (autonomous): Appears on any mirror. Raises child skill Social. Gives Fun Need. Lowers most types of negative moodlets. Has privacy settings (can result in embarrassment if somebody walks in while it's going).
Fretful Trait
Character Values (Parenthood)- Gains some Emotional Control when the trait is added in live mode (e.g. during age-up).
Special idle animation in live mode, with the same frequency as toddler trait idles (note: idle animation you see in CAS doesn't necessarily reflect what the trait's idle will be in live mode)
Sleepy walkstyle by default (can swap to Jog walkstyle with certain Inspired moodlets, such as from playing music skillfully)
Randomly Inspired moodlet (if both Piano and Violin skill are 5 or higher)
Moodlet Replacement- Bad playing gives a Sad instead of Embarrassed when nearby sims hear your bad playing
Moodlet Replacement- The Inspired moodlet from interactions like 'Plunk for Inspiration' is stronger and gives the Jog walkstyle while active
Moodlet Replacements- Cool Key Chords (Piano) and Soothing Strings (Violin) give an Inspired moodlet instead of Happy
Interaction- Fret Studiously (autonomous): Appears on Piano and Child Violin. Functions almost identically to Practice. Mostly exists as a way to ensure that Fretful children will have some autonomy pull to use instruments, even with little to no skill.
Interaction- Party Fun Ditty (non-autonomous): Appears on Piano if Fretful child has 8 or higher Piano skill. Raises skill Piano. Gives Fun Need. Triggers reaction; nearby sims will change into Party outfit and start dancing if there is a stereo nearby playing music that they can dance to.
Interaction- [hidden] (autonomous): Can only activate if Fretful child has 5 or higher skill in both Piano and Violin. Once they do, this interaction should trigger fairly frequently, particularly if Fun Need is low. It gives an Inspired moodlet which changes the walkstyle to Jog and chooses an autonomous music interaction to perform if an instrument is available.
Gigglemeister Trait
Character Values (Parenthood)- Loses some Manners when the trait is added in live mode (e.g. during age-up).
Special idle animation in live mode, with the same frequency as toddler trait idles (note: idle animation you see in CAS doesn't necessarily reflect what the trait's idle will be in live mode)
Autonomy (general)- More likely to do comedy interactions
Interaction- Force Laughter (autonomous): Raises child skill Creativity and Fun Need. Gives a Playful moodlet at the end.
Interaction- Talk to Self (autonomous): Raises child skill Creativity, gives Fun, Social Need, and a Playful moodlet at the end.
Interaction- Silly Dance (autonomous): Requires Playful mood to be available. Raises child skill Creativity and Motor, gives Fun Need. Causes nearby toddlers to do a dance.
Rocket Trait
Character Values (Parenthood)- Loses some Responsibility when the trait is added in live mode (e.g. during age-up).
Special idle animation in live mode, with the same frequency as toddler trait idles (note: idle animation you see in CAS doesn't necessarily reflect what the trait's idle will be in live mode)
Run walkstyle by default
Randomly Energized moodlet
Autonomy (general)- More likely to do exercise interactions (uses autonomy from Active trait)
Decay Modifier- Energy Need decays at 0.75 of normal rate
Moodlet Replacements- Fun Low and Very Low are Bored instead of Tense
Moodlet Replacements- Energy Low and Very Low are Angry instead of Uncomfortable
Moodlet Replacement- Active Antsy negative moodlet is Bored instead of Tense
Interaction- Run Around (autonomous): Raises child skill Motor and gives Fun Need. Elders who don't have the Active trait may react with shock if the Rocket runs near them while doing this interaction.
Interaction- Fight Self (autonomous): Raises child skill Motor, gives Fun Need, and an Energized moodlet at the end.
Interaction- Get Hyped (autonomous): Raises child skill Motor, gives Fun Need, and an Energized moodlet at the end. Nearby sims who have the Active or Rocket trait will get an Energized moodlet.
Interaction- Drink from Sugar Stash (non-autonomous): Gives a 5 hour, +10 Energized moodlet. When this moodlet is removed, gives a 1 hour, +10 Uncomfortable moodlet (sugar crash).
Interaction- Share Sugar Stash (non-autonomous): Target another sim with high enough relationship and share the sugar. Gives them the same moodlet as described above. Recipient's walkstyle is also changed to Run for the duration of the Energized moodlet, even if they aren't Rocket trait.
Sensitive Trait
Character Values (Parenthood)- Gains some Conflict Resolution when the trait is added in live mode (e.g. during age-up).
Special idle animation in live mode, with the same frequency as toddler trait idles (note: idle animation you see in CAS doesn't necessarily reflect what the trait's idle will be in live mode)
Decay Modifier- Social Need decays at 0.75 of normal rate
Moodlet Replacements- Moodlet reaction to things like tantrums are +10 Sad instead of default moodlet
Dream Moodlets- Sensitive children will sometimes wake up from sleep with a moodlet, Angry, Happy, Inspired, or Sad. There are 3 variations for each mood type, so 12 possible moodlets in total.
Social Sensitivity- Sensitive children will get +5 Angry from too much prolonged proximity to other sims. They need alone time. The following interactions help them cope with this.
Interaction- Hang Out Under Covers (autonomous): Appears on Bed. Raises child skill Creativity and Mental. Gives Fun and Energy Need, lowers Angry and Sad moodlets, and lowers level of social stimulation.
Interaction- Make Up Stories (autonomous): Raises child skill Creativity and Mental. Gives Fun and a tiny amount of Energy Need, and lowers social stimulation. Gives Inspired moodlet at the end.
Interaction- Leave Me Alone (autonomous): Only available when NOT on home lot and when the Angry moodlet from being overstimulated is active. Raises child skill Creativity and Mental, gives Energy Need, and lowers level of social stimulation. A way to avoid Sensitive children turning into a perpetually Angry disaster when out in public. Has high autonomy pull when available.
Sleuth Trait
Character Values (Parenthood)- Gains some Responsibility when the trait is added in live mode (e.g. during age-up).
Special idle animation in live mode, with the same frequency as toddler trait idles (note: idle animation you see in CAS doesn't necessarily reflect what the trait's idle will be in live mode)
Randomly Focused moodlet (while this moodlet is active, you can click on your Sleuth and do 'Follow Hunch')
Autonomy (general)- More likely to do homework when available
Interaction- Follow Hunch (autonomous--only available when Randomly Focused moodlet is active): Raises child skill Mental and gives Fun Need. Ends in either Focused moodlet (success) or Embarrassed moodlet (failure).
Interaction- Watch for Crime (autonomous): Appears on Telescope. Raises child skill Mental and gives Fun Need. Can give one of a number of possible moodlets. 4 possible Focused, 3 possible Embarrassed, 1 possible Playful, and 1 possible Uncomfortable.
Interaction- Interrogate (autonomous): Target another sim (found under Mean socials) and use the brief (and high level) tactics of startling them to reveal their traits. Loses a little relationship in the process. Doesn't do much of anything if traits are already known.
Sweetie Trait
Character Values (Parenthood)- Gains some Empathy when the trait is added in live mode (e.g. during age-up).
Special idle animation in live mode, with the same frequency as toddler trait idles (note: idle animation you see in CAS doesn't necessarily reflect what the trait's idle will be in live mode)
Randomly Happy (Sweetie is more likely to hug people while this moodlet is active)
Interaction- Calming Hug (autonomous--but not likely to happen autonomously, unless Randomly Happy moodlet is active): Found under Friendly socials. Removes Angry moodlets on the target. Gives a Happy moodlet to the giver and receiver.
Interaction- Think Happy Thoughts (autonomous): Raises child skill Creativity and Mental, gives Fun Need, gives a Happy moodlet at the end, and lowers all Angry, Sad, Tense, and Uncomfortable moodlets.
Interaction- Infectious Happy Dance (autonomous): Requires Happy mood to be available. Raises child skill Motor and Social, gives Fun Need, and broadcasts an infectious virus of happiness that causes nearby sims who are also in a happy mood to start doing an Infectious Happy Dance as well; unfortunately, the viral effect ends there. If it went beyond that, you would have an army of infectiously happy hordes dancing forever. Infectious Happy Dance zombie army should totally be a thing though. One day. One day.
Sims 4 Anime Traits Names
Tattletale Trait
Character Values (Parenthood)- Gains some Manners when the trait is added in live mode (e.g. during age-up).
Special idle animation in live mode, with the same frequency as toddler trait idles (note: idle animation you see in CAS doesn't necessarily reflect what the trait's idle will be in live mode)
Parental Need (the 'need' itself is not visible, in case you're wondering from the word 'need')- Tattletale children get Tense if they're away from parents for too long. Ways that count as being around a parent include using the Follow interaction on them, using any social interaction on them, using the interaction Tell On, or the interaction Chat With Authorities.
Interaction- Follow (autonomous): Gain Fun. Gain parental need if the sim that Tattletale is following is one of Parent, Aunt, Uncle, Grandparent, or Caregiver. Gain Happy moodlet if Tattletale follows 'parent' for long enough. Gain Confident moodlet if Tattletale follows 'non-parent' for long enough.
Interaction- Tell On... (non-autonomous): Found under Mean socials when clicking on a sim who is one of Parent, Aunt, Uncle, Grandparent, or Caregiver. Gain parental need and Happy moodlet. Sim who is told on gets scolded and gets Angry moodlet.
Interaction- Chat With Authorities (autonomous--only autonomous if parental need Tense moodlet is active): Raises child skills Mental and Social, gives Fun and Social Need, lowers Tense buffs and parental need.
Compatibility
This mod may or may not require Parenthood. The only part I'm sure about is anything relating to Character Values won't happen. I figured if you're the sort of person who'll download a Child Traits mod, you'll probably be the type who'd go for the Parenthood pack. So I didn't check the overlap extensively. If you don't have Parenthood, use at your own risk.
This mod overrides a few files, which are hopefully obscure enough as to never cause conflicts:
Special thanks to Sofmc9 for a couple of adapted toddler animations (they are used in the Silly Dance interaction).
Sims 4 Anime Traits Characters
Connection to Teen and Toddler Traits
Sims 4 Anime Traits List
The personality choices for this mod were designed both with my 8 Pack of Teen Exclusive Traits in mind and with the default 8 Maxis Toddler Traits in mind.
Each one corresponds to one of the Teen Traits and Toddler Traits, as follows (the idea being that when a Child Sim ages up, you can pick the trait that corresponds to continue the evolution of their special personality):
Fussy (toddler) --> Fretful (child) --> Living Instrument (teen)